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Put this together so you guys don’t miss any of the coverage we had from this years PAX EAST:

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Gamespots video about the Indie games at PAX (We are 1:04 in!)

Our Knight gets Teabagged by a fan and comes back for revenge:

Episode 204 – Invisible Walls on Game Trailers talks about us for a good 4 minutes starting at 40:35 with one of the guys declaring us his favourite game at the show! Check it out!

http://www.gametrailers.com/video/episode-204-invisible-walls/729198

Game Trailers stopped by and told me to give you guys a Walk Through Cam:

http://www.gametrailers.com/video/pax-east-chivalry-medieval/729134

Tek Syndicate gets

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If you didn’t catch it on PC Gamer last week you can now view it here:

This is the trailer that we were going around and showing off to all the bigwigs at this year’s GDC.

GDC- The Game Developers Conference that runs every year in beautiful San Francisco and brings together the industries elite players for important business deals and networking as well as keynote speeches and roundtables.

 It was our team’s first GDC, and it was wild. Possibly the most frantic and fun week we’ve had to date as a team, we all ended up sick and exhausted

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The article also features a brief description of the primary game mode “Team Objective”. Check it out here:

http://www.pcgamer.com/2012/03/14/chivalry-medieval-warfare-trailer/

We met up at this year’s GDC with Kirk Hamilton from Kotaku to tell him about the game and it looks like we got him well excited- excited enough to get an article about the game on their main page! Check it out below:

http://kotaku.com/5892918/these-guys-hope-to-solve-the-problem-of-first+person-melee-combat

 

We had the privilege of being interviewed by Epic Games regarding our work on Chivalry: Medieval Warfare on the UDK. Here is the opening snippet:

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Chivalry: Medieval Warfare

When Torn Banner Studios wanted to make a game that supported their vision of intricate melee combat in a multiplayer setting, they turned to Epic’s Unreal Development Kit (UDK). The powerful Unreal Engine 3 toolset and generous payment structure is allowing them to make the game of their dreams…

 

Find the full interview here:

http://udk.com/showcase-chivalry

 

 

A special bit of news making our team’s holiday this year extra sweet, We have made 3rd place this year for the Indie Game of the Year Awards over at

http://www.indiedb.com in the category of “Best Upcoming Indie Games”!

Thank you to all who voted, check out the results here: http://www.indiedb.com/features/ioty-players-choice-upcoming

 

Brave knights and noble lords and ladies of the realm, today marks a great achievement for those of you whom fight for the Torn Banner. As your herald it is my honour to present to you the long-awaited, heavily touted, GAMEPLAY TRAILER!

 

Feast your eyes upon this glorious display of steel, bone and blood and know that there is much more to come.

We’re up for the “Best Upcoming Indie Game 2011″ award over at http://www.indiedb.com/games/chivalry, so give us your vote and give us YOUR VOICE.

Facebook: http://www.facebook.com/Chivalrythegame

The annual indie game awards have begun over at indiedb.com and phase 1 voting has started, we need your help to win this years “Best Upcoming Indie Game of the Year” award. First up we need to get ourselves nominated and to do that we have to land in the top 100 indie games. So vote now and then VOTE AGAIN next week. Vote by clicking the big red button found after the link:

 http://www.indiedb.com/games/chivalry

Surely you faithful servants who go to the voting polls for us deserve some reward and thus you shall have it, take a look

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War is the Destruction of Beauty

This week we reveal to you the new stoneshill, as you can see from the shots this time we went with a much more royal, colourful feel to it. This will be a strong contrast from the previous map we showed (Battlegrounds), but we wanted a mix of maps where you feel like you are entering a battle in progress and maps where you are the first troops to charge to battle.

 

This will allow us to in the future have players dynamically trashing areas of the map as they complete objectives so

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Battlegrounds, Weapons and Combat

 

Hey guys, been a while since our last update but we’ve gone through a series of changes on the game that should allow us to reach a much higher production quality for the release. This time its a short update on how the environments are shaping up and some brief glimpses of the combat system in action.

 

 

We know that you guys are all excited to see a gameplay video and learn more about how the combat will look and feel in the new game. We are working towards making that happen and

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In focus

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The developers are very active on the forums, let us know what you think of the game!
-Torn Banner

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Merchandise

Buy Chivalry Merchandise Get yourself a cool product and show your support for the game! Lot´s of cool merchandise to choose from at a bargain.