We had the privilege of being interviewed by Epic Games regarding our work on Chivalry: Medieval Warfare on the UDK. Here is the opening snippet:
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Chivalry: Medieval Warfare
When Torn Banner Studios wanted to make a game that supported their vision of intricate melee combat in a multiplayer setting, they turned to Epic’s Unreal Development Kit (UDK). The powerful Unreal Engine 3 toolset and generous payment structure is allowing them to make the game of their dreams…
Find the full interview here:
http://udk.com/showcase-chivalry
A special bit of news making our team’s holiday this year extra sweet, We have made 3rd place this year for the Indie Game of the Year Awards over at
http://www.indiedb.com in the category of “Best Upcoming Indie Games”!
Thank you to all who voted, check out the results here: http://www.indiedb.com/features/ioty-players-choice-upcoming
Brave knights and noble lords and ladies of the realm, today marks a great achievement for those of you whom fight for the Torn Banner. As your herald it is my honour to present to you the long-awaited, heavily touted, GAMEPLAY TRAILER!
Feast your eyes upon this glorious display of steel, bone and blood and know that there is much more to come.
We’re up for the “Best Upcoming Indie Game 2011″ award over at http://www.indiedb.com/games/chivalry, so give us your vote and give us YOUR VOICE.
Facebook: http://www.facebook.com/Chivalrythegame
The annual indie game awards have begun over at indiedb.com and phase 1 voting has started, we need your help to win this years “Best Upcoming Indie Game of the Year” award. First up we need to get ourselves nominated and to do that we have to land in the top 100 indie games. So vote now and then VOTE AGAIN next week. Vote by clicking the big red button found after the link:
http://www.indiedb.com/games/chivalry
Surely you faithful servants who go to the voting polls for us deserve some reward and thus you shall have it, take a look
War is the Destruction of Beauty
This week we reveal to you the new stoneshill, as you can see from the shots this time we went with a much more royal, colourful feel to it. This will be a strong contrast from the previous map we showed (Battlegrounds), but we wanted a mix of maps where you feel like you are entering a battle in progress and maps where you are the first troops to charge to battle.
This will allow us to in the future have players dynamically trashing areas of the map as they complete objectives so
Battlegrounds, Weapons and Combat
Hey guys, been a while since our last update but we’ve gone through a series of changes on the game that should allow us to reach a much higher production quality for the release. This time its a short update on how the environments are shaping up and some brief glimpses of the combat system in action.
We know that you guys are all excited to see a gameplay video and learn more about how the combat will look and feel in the new game. We are working towards making that happen and
In the second developer video blog we showcase the basics of melee combat (Part 1). This is a very brief explanation of the basics of combat in alpha and is not meant to be representative of the final game mechanics.
Checkout the improved hit detection and a sneak peak at a returning favourite map, Battlegrounds in our first Developer Video Blog:
Two Classic Battlefields Revealed
The Agathian and Mason forces march for war, a war that shall tear these lands apart. Your first glimpse of the lands upon which your blood shall be spilt has arrived. Mark these battlefields well soldier, for they may very well become the site of your grave. Perhaps, if you are vigilant enough, if you are skilled enough, if you have what it takes to be a true solider, perhaps then, these battlefields will be where you make your glory.
You must choose which side you shall march for, each man must make this choice and
Developer Blog Update: It has been too long since we have released an update but hopefully from here on we are much better at this. This time you get to enjoy a sneak peek at some of the weapons in your arsenal in Chivalry: Battle for Agatha, a quick concept of the class selection screen and more answers to your questions, so let’s get to it!
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Question: How hard do you think it will be to make a game attractive for “pros” and at the same time make it enjoyable for less good players. I’ve seen a lot of



















