The Archer is the ranged weapon specialist, he is best used in a support role and to deliver damage on his enemies from far to mid range. Vulnerable in Melee.
Rogue – Does +50% backstab damage.
The Man-at-arms is the lightest melee class, he relies heavily on his evasion and speed abilities to land hits without taking any.
Elusive – Can perform dodges.
The most powerful, tank melee unit on the battlefield. His damage output and armour levels are offset by his lack of agility and generally slower weapons.
Tank – Can absorb additional damage and takes less stamina to block incoming blows.
Charge – Can sprint attack into battle.