keyert wrote:Tibberius wrote: we've adjusted a fair bit of how the archers work including completely new animations for the archer and many many fixes on javelins + adjustments to the crossbow.
I sincerely hope this is the case. I played Javelin all throughout AoC and it was underpowered there despite it being
significantly better than it is in Chivalry. Anyone playing more than five or six games of Chivalry can immediately observe the extreme lack of Archers near the top-end of the scoreboard. When I heard "Javelins needed a lot of work" stated when this patch was briefly alluded to before, I expected Javelins and the archer class in general to be made a legitimate class once again. As it is, that is most certainly not the case. There can be no doubt that archers are heavily underplayed and for good reason; they're killed instantly by every other class at close range and knights take 2-3 shots to kill depending on where they are hit. As was stated previously, give us one half-decent reason for the reduction of javelins and I will be more than satisfied, as I am obviously failing to realize your motives other than to completely and utterly remove archers from being an even remotely viable part of the game. Five Javelins? That's enough to kill maybe 1 and a half enemy players per life if the javelin-user is entirely accurate; something virtually impossible given javelins have a positive acceleration in the air for literally 5 feet before they dive bomb into the ground.
Good work so far, but real balancing needs to happen before this game will even begin to approach the equilibrium is so desperately needs.
I am not sure what servers you are playing on or if you have not come across some good archers but I have seen far too many archers in servers and the good ones are always on top. I also believe that that is the exact same number of Jav you got in AOC where you could get many 1 hit kills with jav.
I feel that the Archer class should and always be a support ranged class with melee being a very weak point to the class with maybe the exception of Jav, as a good accurate archer can soften up many classes only to finish them off in melee. But currently Archer melee is way over powered in their ability to parry any weapon and take no damage. Please let me see how an archer with a butter knife can parry my baseball bat in real life without taking some damage!
In AOC, part of the intensity and thrill was zig zagging across an entire map dodging arrows when you could and if you actually got close to an archer you were rewarded with a semi easy kill. Now that is virtually impossible as they can block everything with little to no cost in stam or health. Hell I have seen an archer take on 3 enemies melee, he mostly parried all the heavy weapons allowing the enemy to team wound each other then kicked in spamming combo and took them out. Sorry, way to OP for a low armor support range class. Bring back the easy kill melee of archers and keep them in the rear with the gear doing their job at range where they belong. If they are skilled they will still do well. It is not like you ever see archers doing objectives or not killing their teammates from the rear.....