Patch 1 Changelist [ETA: 11/22/2012]

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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby NUCLEAR » Fri Nov 23, 2012 7:46 pm

rank problem fix:
viewtopic.php?f=69&t=6108

I would be very grateful if someone know if there's a way to play with arrow keys after the patch. Any official info on that ?
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby Dr Snuggles » Fri Nov 23, 2012 11:12 pm

Anyone else experience more lag after the patch? There seems to be a lot more "teleporting" happening now, to the point of being almost unplayable even on <50 ping.

Also, I didn't see a change to the halberd listed, but it's stab seems to be slower now.
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby TehJumpingJawa » Fri Nov 23, 2012 11:41 pm

NUCLEAR wrote:rank problem fix:
viewtopic.php?f=69&t=6108

I would be very grateful if someone know if there's a way to play with arrow keys after the patch. Any official info on that ?


I'm sure it's possible if you just edit the ini files.
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby Mould Man » Sat Nov 24, 2012 12:19 am

Ever since the patch, I can now not stop spinning left, I don't know if this is me or the update. It doesn't happen in any other games, I just know that now I feel very ill and the satisfaction of killing someone went up x1000.
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby Andrew » Sun Nov 25, 2012 1:11 am

Mould Man wrote:Ever since the patch, I can now not stop spinning left, I don't know if this is me or the update. It doesn't happen in any other games, I just know that now I feel very ill and the satisfaction of killing someone went up x1000.


Unplug any controllers/joysticks if you have not already.
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby ReMixx » Sun Nov 25, 2012 1:15 am

Mould Man wrote:the satisfaction of killing someone went up x1000.



LOL! :lolz:
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby Mould Man » Sun Nov 25, 2012 5:03 pm

Andrew wrote:
Mould Man wrote:Ever since the patch, I can now not stop spinning left, I don't know if this is me or the update. It doesn't happen in any other games, I just know that now I feel very ill and the satisfaction of killing someone went up x1000.


Unplug any controllers/joysticks if you have not already.


Thanks! You're awesome.
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby Scorp » Sun Nov 25, 2012 8:27 pm

hacksecks wrote:
Scorp wrote:Just want better in-flight projectiles now, with a more realistic feel to it while in flight 8-)


Do you mean realistic projectiles ballistics ?


Yes, precisely, think this has more potential from its current state just now. Also if the time could be spared, immersion with realistic projectile interaction with the environment like bouncing off stone nicely etc.
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby decoste007xt » Mon Nov 26, 2012 2:03 am

Realistic projectiles from a videogame is setting the expectations pretty high unless you want the game to be worth $60 like battlefield or black ops ^^
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Re: Patch 1 Changelist [ETA: 11/22/2012]

Postby Scorp » Mon Nov 26, 2012 9:44 am

decoste007xt wrote:Realistic projectiles from a videogame is setting the expectations pretty high unless you want the game to be worth $60 like battlefield or black ops ^^


Understand where your coming from but with the efforts to improve ranged combat, I believe it is up there with the valid points for immersion. This game has a much smaller team than those titles, but very much up there with the quality of product.
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