Looks very nice and realistic, especially that with real time blocking and attacking. I can't think of anything that i would like to be changed in game, just keep up the good work and i cant wait to see shields
Your goal is to deflect your opponents weapon with your weapon, and if you are able to do that you will successfully parry. The "hitboxes" for this are a bit more forgiving than the exact weapon space itself because testing proved that to be very difficult to accomplish at the pace of the game and with some depth perception difficulties. So its a bit more lenient than it would be in real life, but it plays better this way.
Awesome video, love how the whole upper body takes part in the attack animations. I also like how blocking requires you to turn your screen further away, instead of a simple, small tilt in AoC that made it maybe a bit too easy
This games combat system looks like everythign i wanted a slasher to be... ver yfast paced.. no holding down block waiting for people to try and hit you and then just counter attacking.