Developer Blog #2 - Melee Combat Basics (Part 1)

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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby Faranox » Mon May 16, 2011 5:55 am

Perhaps you should post your questions here: http://www.chivalrythegame.com/forums/viewtopic.php?f=5&t=603 ;)
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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby lilelko » Tue May 17, 2011 11:36 am

cant wait when they showed the finished versions of the jumping, crouching and dodging
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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby ivokosir » Tue May 17, 2011 11:54 am

Looks very nice and realistic, especially that with real time blocking and attacking.
I can't think of anything that i would like to be changed in game, just keep up the good work and i cant wait to see shields :)
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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby Falc » Tue May 17, 2011 10:33 pm

Faranox wrote:Perhaps you should post your questions here: http://www.chivalrythegame.com/forums/viewtopic.php?f=5&t=603 ;)


I thought it would be more appropriate right here.... :?
Bloodhead wrote:This sentence sums up everything that needed to be said, and Falc's post nails the point.

Please listen to Falc.

[IO] Falc
WWW.THEIORDER.COM

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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby Tibberius » Tue May 17, 2011 11:58 pm

Your goal is to deflect your opponents weapon with your weapon, and if you are able to do that you will successfully parry. The "hitboxes" for this are a bit more forgiving than the exact weapon space itself because testing proved that to be very difficult to accomplish at the pace of the game and with some depth perception difficulties. So its a bit more lenient than it would be in real life, but it plays better this way.
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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby Wingy » Mon May 23, 2011 12:53 pm

Awesome video, love how the whole upper body takes part in the attack animations. I also like how blocking requires you to turn your screen further away, instead of a simple, small tilt in AoC that made it maybe a bit too easy :P

Also:

http://i54.tinypic.com/10ne4v9.jpg
BOREALE AT REDEMPTION
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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby GooZ » Mon Jun 06, 2011 5:58 am

This games combat system looks like everythign i wanted a slasher to be... ver yfast paced.. no holding down block waiting for people to try and hit you and then just counter attacking.
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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby -Slash- » Mon Jun 06, 2011 8:37 am

I think its time to release the part 2, forums are getting pretty slow...
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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby TheNarrator » Mon Jun 06, 2011 9:07 am

Yes, we either need more game content, or another random topic by Wingy to keep the conversation going. Three word story has gotten boring.

(No pressure though :P)
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Re: Developer Blog #2 - Melee Combat Basics (Part 1)

Postby Faranox » Mon Jun 06, 2011 8:35 pm

I'm in no rush. I don't see anyone forgetting about the game because the forums aren't buzzing.
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