So, I played Chivalry a whole lot when it was first released. I loved it and had a natural affinity for the combat. I did quite well and would consistently place very high with my Knight and his Messer.
I hadn't played the game much a good while after release.
But I spent the last couple hours in a Duel server and I have just been getting stomped.
So my question is... what changed in terms of combat?
I realize the patch notes are freaking ginormous so I am hoping someone can break down the significant changes to combat in layman's terms for me.
I'll tell you what it feels like to me. It feels like the recovery on many swings was increased. So if you miss, there is a much greater window for your opponent to hit you. This lead me into games where it felt like my opponent was simply waiting for me to swing so that he could run (or dash) forward during my recovery animation and attack me.
And once someone was in my face and attacking, it felt like parrying did not put me at positive frame advantage or even neutral frames. It felt like the parry only blocked damage but did nothing else. Basically I'd have a MAA with an axe right in my face, parry him twice, and go to stab him, but whilst I'm in the stab animation I just get hit again with his axe.
The kick can no longer interrupt attacks, so it feels like once someone is in your face with a fast weapon there is nothing you can do. You can parry all day, but that will just whittle away your stamina.
Also, it seems like if you go for a combo attack, you are FORCED to follow through with the whole animation and can no longer cancel it. Is this correct?
Am I missing something here?











