Mkilbride wrote:Having just heard it - I am shocked, in a supposed skill oriented game such as, to feature unlocks?
It halved my hype meter for this game. I was hoping for a throw back to classic gaming, when we just enjoyed the game.
And now I find out there will be stats, K/D Ratio's, and such outside of a per server basis?
Wow, when you switched to "Medieval Warfare", you decided to just go blam, the whole Call of Duty route, didn't you?
Heck, wouldn't surprise me at this point that if you make 5-7 kills without dying, you can call in Ballista strikes, or Catapult barrages.
Pantheon wrote:Don't see what's the problem with stats of any kind. I don't care for them, so I don't check them, but let people enjoy their stats, if they want to.
TheNarrator wrote:Pantheon wrote:Don't see what's the problem with stats of any kind. I don't care for them, so I don't check them, but let people enjoy their stats, if they want to.
I don't like stat tracking because I find it encourages an unhealthy form of competition. Competitiveness is okay, but there's a time and place for it and we call that time and place a competition. There will probably be plenty of tournaments after release because the game already has a fairly solid fanbase, even before release. This whole global ranking nonsense that many games do these days feels wrong to me. It's just much more fun to play with people who are laid-back on a lazy night of pubbing than to play with people whose mouths are foaming with rage because 'their team' is somehow to blame for their K/D stat dropping.
It's not just other people though, I find it negatively impacts my own attitude as well. I am somewhat competitive by nature, but I can shrug that off when I'm just pubbing and spend a large portion of my time on the server idly chatting with friends or even random strangers. I get mildly frustrated when my performance is poor, but I still enjoy the game. When my stats are being tracked, however, I feel pressure to perform well. I know that's completely irrational and that no one cares about what numbers my stat page displays, but I can't help it. It becomes much harder for me to enjoy a game when I'm performing poorly. Normally, when I'm a bit sleep deprived and my reactions are slow (or I have a bad evening for whatever reason), I can just play and have fun, but with stat tracking, I feel that I shouldn't be playing because my poor performance will pollute my stats. Also, archer deaths or being backstabbed are frustrating enough as it is without it permanently affecting data which people use to measure their skill (however flawed that kind of skill measurement is).
Yes, I know that that is my problem and not yours, but these are the reasons why I prefer games not to track stats.
TheNarrator wrote:I think the unlocks are okay. I don't think it's a good thing, but neither is it bad. I also hate hierarchical unlocks with a passion: it's very silly to reward players with weapons that are plainly better than the ones available to new players. However, this is not the case in Chivalry. The unlockable weapons will all be sidegrades: weapons that are different from but not superior to the default weapons.
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