I have a suggestion really important to me, in order to make Chivalry Medieval Warfare more exciting than ever.
Actually, A lot of games disable the TeamKilling option, or made it activable or not. But I think that a game with TK always activated improve the gaming experience and the immersion to a realistic world : The palyers must be carfull, attack with strategic, the archers must had a good sight, etc. Unfortunately, In many games of today, the result of the disabled TK option shows combats totally confused, with no skills : Everyone is slaying in the mêlee without any caution... What a pity to see an arrow pass through an ally
Today im bored of all of theese games completly simplified where you just have to click in the mass without any Co-Ops feelings. Of course, with a constant TK activated, we can though that there will be many TKers to come just for killing their comrades. But with a nice Punish System and a High reduce of Experience due to a Teamkilling, this can be Awesome. For example, in America's Army (a free FPS), the TK is alway activated, and for each TK, you loose a large ammount of Experience. This help to avoid volontary Teamkillers and reinforce by the way the friendship teamworks.
Again, sorry if some of my words didn't sounds correctly, im not very good at English, but i wish you'll understand





