Neck movment / Looking about.

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Neck movment / Looking about.

Postby flames10 » Sat Jun 09, 2012 12:03 am

I was curious if the feature was already in if not I think it should be.


Use ~ / make re-mappable and allow the camera to freely look about with normal human limitations and at same time make mouse movements no longer affect character turning, or something along the lines I think would be an entertaining feature in a game, and in general I hate getting blindsided in other first person slashers like Mortal Online or Mount and Blade (I don't use the first person.)
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Re: Neck movment / Looking about.

Postby HitMan » Sat Jun 09, 2012 3:00 am

Track IR, is a good way but a game has to be compatible. HINT FRIGGIN HINT!
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Re: Neck movment / Looking about.

Postby Lancebringer » Sat Jun 09, 2012 10:38 am

I like it! (emphasis on like)
Reminds me of the camera control style of Red Orchestra 2
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Re: Neck movment / Looking about.

Postby Fiya » Tue Sep 04, 2012 3:54 am

No ALT is the better key for this. Arma had it right! Its much more fluid than M&B (Referring to the ~ key)

In a first person game this would be valuable for the experienced, but I doubt most would use, being that there is not a huge need for it unless your traveling forward looking where your allies/enemies are. Its good for situational awareness.
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Re: Neck movment / Looking about.

Postby Scorp » Tue Sep 04, 2012 1:10 pm

Yes I very much agree with this. I use this feature in M&B as well as Arma 2, would become second nature to use it to check your flanks without moving the rest of your body to keep your posture.
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Re: Neck movment / Looking about.

Postby Holy_Teal » Tue Sep 04, 2012 9:26 pm

+1 8-)
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Re: Neck movment / Looking about.

Postby KAIOSDEFECT » Wed Sep 05, 2012 1:26 pm

I think it could make for some immersive game play if you are hiding behind a shield! :D
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Re: Neck movment / Looking about.

Postby Scorp » Wed Sep 05, 2012 5:07 pm

KAIOSDEFECT wrote:I think it could make for some immersive game play if you are hiding behind a shield! :D


Agreed, as you can imagine the bigger the shield, the more restrictive the vision. Would be useful!
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Re: Neck movment / Looking about.

Postby MisterMax » Thu Sep 06, 2012 10:46 am

A simple enough addition while adding a whole lot of immersion to the game, really let us see those high quality models and animations! I really hope they add this in.
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