Throwing Axeman

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Throwing Axeman

Postby Mike Honcho » Wed Jan 19, 2011 10:43 am

I think it's time we acknowledged the 5-ton elephant in the room; the only thing that AoC never delivered: The Throwing Axeman class. Picture this: a guardsman, but instead of a halberd, he has a dozen throwing axes. This should be in the new game.
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Re: Throwing Axeman

Postby Able » Wed Jan 19, 2011 7:27 pm

I think what we talked about last night about having a class that can switch out what weapon he chooses to throw is the better idea. The jav class would be the most logical for this I would think, so in the class selection menu once you select javelineer a further selection menu would appear with the description of the class. Here you would be able to choose if you want to go into battle with javs, throwing axes / daggers, etc. Also, I think this class should be able to pick up any throw-able weapon throughout the battle field and be able to throw it right back at his enemy.
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Re: Throwing Axeman

Postby Tibberius » Thu Jan 20, 2011 2:50 am

A throwing weapon-based class is an interesting idea. I would think in order for him to remain balanced and not too annoying, he would be forced to carry rather low amounts of ammo so that he must run in near the enemy to continue to pick up ammo. I think it could be an interesting addition to the game at some point- although many former members of the aoc community complained about the over-abundances of throwable weapons already.
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Re: Throwing Axeman

Postby Mike Honcho » Thu Jan 20, 2011 4:32 am

I don't think the amount of ammo will be quite as important, since the low maximum range on throwing weapons will force them to be in the thick of the fight anyway. So yeah, smaller stacks in the 4-8 range wouldn't break the viability of the class. He'd have to be able to move quickly though, if you intend for him to retrieve his ammo.
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Re: Throwing Axeman

Postby TheNarrator » Thu Jan 20, 2011 8:20 pm

Unrealistic as hell, but it could be fun :P. It should be a hybrid melee-ranged class though, in my opinion, to differentiate it from javelinmen. Javelins are infinitely more logical to use if you're going to dedicate yourself to throwing alone.
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Re: Throwing Axeman

Postby Ironclaw » Fri Jan 21, 2011 8:29 am

This isn't exactly about throwing axemen, but I think it would be cool if you time the swing of a weapon just right, your guy will quickly parry projectiles, or slice them in half... that would be pretty cool, if you swing your weapon as your enemy is throwing it, that's perfect timing, but if you time it a bit late, you slice the projectile in half, but it still hits you.

So picture this, the axe handle gets chopped off, but the head still embeds itself into your body, killing you anyway.

mind you, I don't expect that idea to get into the game/get into the game any time soon.
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Re: Throwing Axeman

Postby Retsnom » Thu Feb 24, 2011 2:33 am

I have never been a fan of throwing weapons specially the number allowed per class and amount of damage it did at ridiculous ranges. While it can be fun at times it became ridiculous in many maps where the opening move for any armored class was to throw something as this really never happened in real life. What throwing weapons did to the game was make people rely on them instead of their teammates with projectile classes. I will agree that fire and smoke pots were really good for defense again I would limit them like all extra throwing weapons, projectile classes are obviously the exception.

What I do find interesting is the ability to pick up discarded weapons and shields as well as health meters on shields but that is another discussion.
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Re: Throwing Axeman

Postby Blackbird » Mon Mar 28, 2011 7:00 pm

Quite a cool Idea, I'm mainly looking at this from the angle of, I really can't wait to see the variety of fighting styles that theres going to be on the new battlefield.

The other point raised, being able to deflect projectiles. I just don't see how that could work, a third of all of the projectiles are small, high velocity objects. The eyesight, skill, and impecable block timing and positioning needed for this would just be well, they don't exist.
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Re: Throwing Axeman

Postby Wingy » Mon Mar 28, 2011 10:21 pm

It might be fun, but the game will lose a ton of realism :(
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Re: Throwing Axeman

Postby PsychoAlex » Tue Mar 29, 2011 1:58 am

Who cares if it loses realism, as long as the actions, anomations e.t.c make sense and aren't off the theme of the game then I say go for it. There is too much realism hunting in games these days, a game should be fun, and if fun is a guy running around throwing axes at peoples faces then I say we should have it.
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