Throwing Axeman

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Re: Throwing Axeman

Postby Wingy » Tue Mar 29, 2011 1:29 pm

Wizards would be cool too

Its Ok if the javelineer can choose between multiple throwing weapons, as someone said above, making him the throwing weapons specialist, but an "axe thrower class" would be pretty pointless.
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Re: Throwing Axeman

Postby -Slash- » Tue Mar 29, 2011 8:11 pm

Yea I'd prefer the above suggestion too.
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Re: Throwing Axeman

Postby Martin » Wed Mar 30, 2011 12:12 am

Well there is no Javelineer class on it's own; as an Archer you would choose which ranged weapon you want to use, so I guess calling it a Skirmisher would make a little more sense as Archers only specialise in Bows. As a result of this system, many different weapons can be added to the game and assigned to a class without the need of creating new classes solely to fit a particular weapon or weapon type.

Throwing axes in principle seem cool, but are they really any different to a Javelin gameplay wise, or just an alternate model at best?
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Re: Throwing Axeman

Postby Vox » Wed Mar 30, 2011 6:35 am

they can easily be used differently

javs go farther, throwing axes don't

you could make it so throwing axes will release faster/travel faster, but do less damage and are shor ranged, whereas javs would take maybe a second or half a second longer to launch but fly farther and do more dmg.
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Re: Throwing Axeman

Postby SlyGoat » Wed Mar 30, 2011 3:50 pm

A Skirmisher class would be awesome to see. I imagine the easiest way to do it would be to have vastly differing weight and power measurements on both the ranged and melee weapons.

For example:

Dagger as a primary weapon doesn't decrease your speed at all, but daggers do horrible melee damage.
Short sword decreases your speed by 3% and does subpar melee damage.
Hand-ax decreases your speed by 6% and does average melee damage.
Spear decreases your speed by 10% and does good melee damage.

Throwing knives don't decrease your speed at all but do low ranged damage.
Throwing axes decrease your speed by 5% and do average ranged damage.
Javelins decrease your speed by 10% and do good ranged damage.

And you could add a buckler for an extra 10% speed decrease.

So you can choose between a very agile skirmisher with a dagger/short sword and knives, or a medium or heavy skirmisher with more powerful weapons.

Maybe an even more advanced system where you can choose how many maximum projectiles you carry would even be possible if it wasn't considered too much of a burden of knowledge on the players. For example;

Throwing knives - 3 knives with 0 speed penalty, +1% speed penalty for every knife over the third, up to 10.
Throwing axes - 2 axes with 0 speed penalty, +2% speed penalty for every knife over the second up to 8.
Javelins - 1 javelin with 0 speed penalty, +3% speed penalty for every javelin after the first up to 6.

So you could have a fast class with a light weapon or a relatively fast class with a stronger weapon, while limiting yourself to 1-3 throws before having to pick up/restock your throwables.

These are of course all just examples and not intended to be balanced.



I also strongly believe there should be a skirmisher class. Having the ability to hang back from the fight, engage and disengage and fight on your own terms is a very unique and fun play style which always kept me coming back to the Javelineer in AoC.

You could just say "well we can add a javelin and spear as a weapon kit to X class", but I don't think that'd work out well - like when Archer was a single class in AoC, the Javelineer was just a head above the other archer classes because of its melee strength (except during the Age of Uber Shortsword). A Skirmisher class in Chivalry would need to have the lowest HP of any class except perhaps the Archer to balance out their strength of being able to fight on their own terms, but at the same time they'd have to be faster than the Archer who has the strength of very long range engagements.
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Re: Throwing Axeman

Postby Vox » Wed Mar 30, 2011 11:51 pm

exactly what he said :D also really good ideas on the number of projectiles held compared to movement speed
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Re: Throwing Axeman

Postby Circle of Protection » Fri Apr 01, 2011 3:51 am

Can we have a throwing ass man? That throws ass?
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Re: Throwing Axeman

Postby SlyGoat » Fri Apr 01, 2011 3:04 pm

Circle of Protection wrote:Can we have a throwing ass man? That throws ass?


So basically AoC 1.2 firepots? Those things were complete ass.
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Re: Throwing Axeman

Postby TheNarrator » Sat Apr 02, 2011 2:38 pm

Circle of Protection wrote:Can we have a throwing ass man? That throws ass?

Would that mean hurling donkeys, or rather flinging excrement? I could support both.
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Re: Throwing Axeman

Postby Dussan » Sat Apr 02, 2011 6:09 pm

SlyGoat wrote:
Circle of Protection wrote:Can we have a throwing ass man? That throws ass?


So basically AoC 1.2 firepots? Those things were complete ass.


I remember them being as balanced as what a crowbar does to a kneecap.

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