Patch 1 Changelist [ETA: 11/22/2012]

The latest from the team.

Patch 1 Changelist [ETA: 11/22/2012]

Postby b3h47pte » Fri Nov 16, 2012 12:55 am

Hey all,

Here is what we have been working on for patch one!

Game Changelist
Spoiler: show
Release Patch 1 Changelist.
11/22/2012
=======================================
Free-for-All
******************
- Players have different colors.
- No longer uses the wave spawning found in other game modes.

Team Deathmatch
******************
- A team always has 80 resources regardless of the number of players in the game.

User Interface
******************
HUD
- Steam friend HUD markers.
- New ranged weapon crosshair.
Scoreboard
- Added options to vote kick, mute, mute all, admin kick, admin ban, and admin mute from scoreboard (once you enable the mouse).
Server Browser
- Sort working better (more responsive and no crashes)
- Right Click Menu Implemented (Connect, Refresh, View Server Info, Add to favorites)
- Detailed Server Info Window (shows the following)
- Server Name
- Server IP
- Player List (with score + time played)
- Player Count
- Friendly Fire %
- Game Speed %
- Talk Option
- Gamoe Mode
- Map
- Country Code
- Server browser selected option is retained as new servers come in.
- Added game speed and country filters
- Added indicators for private and secure servers.
- Filter options hidden by default, shown when you click a button.
- VAC Secure filter improved.
- Added notification for when the server browser is still looking for servers.
- Manual VO menus redone (Z and X for menus, mobile battlecry shifted back to C for when you are sprinting).
- Improved VOIP indication.
- Added cancel button when waiting to join a game.
Keybind Menu
- Allow different commands to be bound to the same key
- Allow a primary kebyind/secondary kebyind on keybinds menu
- Fixed bug where some buttons would cause you to go back in the menu and prevent you from saving (i.e Numpad buttons)

Animation
******************
- Updated jump blend for spear and 1-handed weapons
- Updated jump animations for buckler, fist, longbow, heat-shield, double axe, javelin, and longsword.
- Javelin throw changed to be a full body animation.
- Hit animation no longer plays during release.

Gameplay
******************
- Added a delay to forward spawn.
- Burning turns off HP regeneration.
- Firepots destroy pavises caught in the burn radius.
- Autobalance changed to be a LIFO system.
- Autobalance no longer happens in the last two minutes.
- F10 now has a 5 second delay.
- Jump and dodge now have a 0.2 second cooldown.
- Feinting takes actual time (when you feint it'll take some time before you reach the idle state again and can swing again).
- Can no longer kick and jump simultaneously.
- Defender spawn increased by 3 seconds (should help on BG cart, HS Treb 3 and Stoneshill king objectives).
- Kicking no longer takes an additional miss penalty.
- Missing with 2-handed weapons costs 20 stamina instead of 10.
- Flinch if hit in idle.
- Throwing a javelin stops your sprint.

Sound
******************
- New arrow camera sounds.
- Beefed up bow sounds.
- Added new and separate reload sounds for the three bow types.
- Fist blocking sounds.

Miscellaneous
******************
- Added 51 achievements.
- Veteran Helmets.
- Water now causes ragdolls to float.
- Improved rank calculation.
- Removed unnecesary requirements/libaries the game depended on.
- Added option in input menu to disable chat
- Improved placement of sticky projectiles.

Default Control Changes
******************
- Can additionally feint with Mouse 2 (right click)
- G for VOIP.
- Mouse 2 will zoom in on ranged weapons besides the crossbow.
- Crossbow mouse 1 or 2 to aim.
- Crossbow Q goes from Aim to idle.
- Crossbow fire/zoom when unloaded in aim-up goes back to idle.

Server Operator Options
******************
- Allowed to adjust TDM tickets
- Allowed to adjust # of LTS rounds.
- Allowed to adjust FFA max score.
- Server side option to not allow fists.
- Added a separate death-based autobalance that can be enabled by server operators (first person to die on the team gets switched).

Bug Fixes
******************
- Fixed issue where sometimes UDK.exe would not close properly.
- Fixed issue where weather particles would be rotated weird.
- Fixed issue where max players would get reset over a map change when game ends (when using ?maxplayers).
- Fixed issue where ballista could fire two bolts.
- Fixed issue where you would regen health when sprinting
- Fixed the "Jack Baldy exploit" [enabling/disabling sprint super fast]
- Fixed issue where the javelin had a super slow reload.
- Default to windowed mode to avoid invalid-resolution issues.
- Fixed issue where switching weapons would break some weapons.
- Fixed sisue with javelin getting stuck.
- Fixed pawn shrinking on siege weapon.
- Fixed arms going weird when getting off ballista
- Fixed issue where Mason Kite Shield showing up as an Agathian shield on a player's back.
- Fixed issue where the signal fire would start after being extinguished.
- Fixed issue where players would be kicked off their current server when Steam has a temporary issue.
- Fixed issue where firepot would not disappear off your screen sometimes.
- Fixed faulty message telling players to 'Press' instead of 'Hold' the signal fire.
- Fixed issue where you could extinguish the signal fire when you don't have to.
- Fixed issue where the siege weapon would not display the team properly in the kill indicator.
- Fixed issue where throwing the javelin would display a shield instead of the javelin kill indicator and would not count towards javelin unlocks.
- Fixed issue where decapitated and head crushed players are making death cry and death gurgle sounds.
- Fixed issue where team kills would count towards weapon unlocks.
- Fixed issue where your attacks would not properly perform tracers once you exit a siege weapon.
- Fixed weird animation bug where combo would appear on other side at tiems.
- Fixed issues surrounding the king objective.
- Fixed issue where fire particle on pyre does not always play and where Stoneshill and Battlegrounds burnables were not being consistently hit.
- Fixed an issue where man-at-arms did a tpose when killed while dodging.
- Fixed an issue where having a dagger with a shield caused players to tpose when flinched.
- Fixed issue where hitting an object and being deflected wasn't displaying for other players in the game.
- Fixed issue where javelin overhead would behave like a shove instead of using tracers.
- Fixed issue with javelin rapid-fire.
- Fixed issue where torch would try to switch back to primary even if the primary weapon is out of ammo.
- Fixed issue where shield would be attached on death.

Crash Fixes
******************
- Disabled MLAA in the defaul system settings which was causing some people to crash (i.e Geforce 7000 series)
- Fixed crashes related to world cleanup.


Level Changelist
Spoiler: show
Release Patch 1 Level Changelist.
11/14/2012
=======================================
Stoneshill
******************
General
- Added a ledge to the first building entering the village as people were getting stucks on its landscape.
- Blocking volume work around perimeter of level to fix exploits.
- Fixed up some annoying spots.
- Minor landscape tweaks in front of castle wall to prevent jump kicking in.
- Tweaked cart points to only give defenders points for kills within the volume rather than per second.
- Blocked off archer spot behind the fence.
LTS
- Added burnable huts

Dark Forest
******************
- Fixed issue with sluice gate.
- Sounds for body cart.

Arena
******************
General
- Fixed various exploits.
- AFK players and players hiding in the entry way are now killed when a match starts.
- Reduced crowd.
- Spike reduction.
KOTH
- Smoothed out ramp
FFA
- Smoothed out ramp

Battlegrounds
******************
General
- Mason Defender Icons switched to torch pits.
- Fixed some exploits.
- Disabled points for defenders on cart.
- Added rotation limits to the catapult and removed some troublesome collision.
LTS
- Fixed a graphical glitch.
- Removed torch collision.

Ruins
******************
- Fixed various exploits.
- Fixed some missing collision

Moor
******************
- Fixed various exploits
- Fixed issues with bounding box.
- Fixed agatha side stuck spots on the landscape.

Hillside
******************
- Trebuchet destruction progress pauses when only one player is holding it rather than completely resetting.
- Rock falling in TO to reval side path around wall. Static in LTS.
- Points tweak on trebuchets to give points to agatha for standing and kills. Only kill bonus to Mason.
- Fixed various exploits.
- Trebuchet collision tweaked to allow for better ranged fighting around them.
- Added light progress to the HUD marker for the signal fire.

Tutorial
******************
- Some typos fixed.
- Pot breaking sound.


Balance Changelist
Spoiler: show
Release Patch 1 Balance Changes
11/14/2012
Note: This list may not be comprehensive and some changes may have slipped through. We are working on improving the process by which we note balance changes, thanks for your patience.
=======================================
General
******************
- All 2-handed weapons have their feint time set to 0.2 seconds (slash and overhead)
- All 1-handed weapons have their feint time set to 0.3 seconds (slash and overhead)
- All stab attacks have their feint time set to 0.4 seconds
- Dazed length changed from 0.9 to 1.1 seconds for all weapons

Norsesword
******************
- Stab windup increased from 0.4 seconds to 0.45 seconds
- Slash damage increased from 50 55
- Overhead damaged increased from 60 65
- Stab damage decreased from 65 to 55
- Slash and overhead windup set to 0.35

Longbow
******************
State Length
- Draw increased from 0.7 seconds to 1.2 seconds
Bodkin Arrow
- Speed increase from 5500 to 6500.
- Ammo count decreased from 30 to 25.
Broadhead Arrow
- Speed increase from 5500 to 6500.

Warbow
******************
State Length
- Draw increased from 0.9 seconds to 1.4 seconds
Warbow Bodkin ammo decreased to 20
Warbow Broadhead ammo decreased to 20

Shortbow
******************
State Length
- Draw increased from 0.5 seconds to 0.9 seconds

Crossbow
******************
Crossbow bolt speed increased from 5500 to 7500

Light Crossbow
******************
Light Crossbow bolt speed increased from 5500 to 6500
Light Crossbow ammo increased to 20

Heavy Crossbow
******************
Heavy Crossbow bolt speed increased from 6000 to 8500

Javelin
******************
- Ammo count decreased from 7 to 5
- Throw windup set to 0.4 seconds
- slowed to 70% movement speed during reload

Short Spear
******************
- Ammo count decreased from 8 to 6
- Throw windup set to 0.4 seconds
- slowed to 70% movement speed during reload

Heavy Javelin
******************
- Ammo count decreased from 6 to 4
- Throw windup set to 0.5 seconds
- slowed to 60% movement speed during reload

Sword of War 1-Hand
******************
- Stab windup increased from 0.45 to 0.5 seconds
- Decreased stab damage from 70 to 60

Longsword 1-Hand
******************
- Stab windup increased from 0.45 to 0.5 seconds

Double Axe
******************
- Decreased overhead windup from 0.6 to 0.5 seconds

Spear
******************
- Stab damage increased to 60

Bradistock
******************
- Stab damage increased to 60

Fork
******************
- Stab damage increased to 58



Achievement Notes
Spoiler: show
The achievements that require you to unlock weapons/reach a certain level will for the most part be awarded to you once you join the game if you have already reached that threshold. Veteran status will also be awarded to you automatically if you have already achieved.

Other achievements such as "Sands of Time" (play Chivalry for more than 80 hours) will require you to play another 80 hours.

Sorry for the inconvenience!
Please do not send me any support issues over PM -- I will not respond to them, please post it inside the Support forum thread and someone will get back to you.
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Re: Patch 1 Changelist [ETA: TBD]

Postby Salesgun4Hire » Fri Nov 16, 2012 1:51 am

I thought Duelling was going to be added to this update :( good work nevertheless..
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Re: Patch 1 Changelist [ETA: TBD]

Postby RussianMafia » Fri Nov 16, 2012 2:04 am

NO HEAVY XBOW BUFF! What is going on here!
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Re: Patch 1 Changelist [ETA: TBD]

Postby Saraski » Fri Nov 16, 2012 2:06 am

Expected More in the balance section tbh..

Shortbows - no point in them

Heavy Xbow - Still no change.

Slash damage increase on norse sword? Enough slash spammers as it is.. might as well just remove the rest if you're ganna keep upping it...

Bad balance changes imo, Really need more testers for your archery :/
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Re: Patch 1 Changelist [ETA: TBD]

Postby Salesgun4Hire » Fri Nov 16, 2012 2:12 am

Forgot to mention, I love the achievement list, even though I'm not one for completing achievements lol

So long as I get my Vet Helmet I'm happy :D
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Re: Patch 1 Changelist [ETA: TBD]

Postby Dr.Nick » Fri Nov 16, 2012 2:19 am

I can't believe they nerfed the longbow and shortbow...those were almost worthless already.
Maybe one day they'll see...
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who knows he's free.

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Re: Patch 1 Changelist [ETA: TBD]

Postby Andrew » Fri Nov 16, 2012 2:22 am

Dr.Nick wrote:I can't believe they nerfed the longbow and shortbow...those were almost worthless already.


Arrows got a pretty nice buff....

Bodkin Arrow
- Speed increase from 5500 to 6500.
- Ammo count decreased from 30 to 25.
Broadhead Arrow
- Speed increase from 5500 to 6500.
---
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Re: Patch 1 Changelist [ETA: TBD]

Postby city_hunter » Fri Nov 16, 2012 2:27 am

omigod omigod omigod omigod :D
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Re: Patch 1 Changelist [ETA: TBD]

Postby Retsnom » Fri Nov 16, 2012 2:29 am

Congratulations to your first patch, I truly hope it repairs some much needed issues. But, why remove jumpkick is it because you have clearly removed jumpsquat? Can you physically not do either in reality? Why is it. for example: in stonehill by the grave yard you can only jump over the stone wall in one place or did that get nerfed too so that you cannot attack or escape over some objects but not others? Why not simply allow both and add a stamina drain allowing more diverse tactics, areas for archer to camp and adding a more 3 dimensional approach to combat and better interactivity to the landscape?

Other than that really bad choice. Are maps eventually going to get better optimized where all the extra crap that can never be seen from a players perspective is removed? How about removing other map progressive TO parts when in FFA or TDM versions of the same map. Will I be able to put TDM maps back into rotation, are they no longer crashing servers?

Now that you have buffed archers are you planning to nerf their melee abilities like they should be considering they are a support class and the new buff?

Thanks again for all your hard work and please continue to fix issues before releasing more content potentially creating more problems and release an SDK so that we can help create new content.
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Re: Patch 1 Changelist [ETA: TBD]

Postby Saraski » Fri Nov 16, 2012 2:31 am

Andrew wrote:
Dr.Nick wrote:I can't believe they nerfed the longbow and shortbow...those were almost worthless already.


Arrows got a pretty nice buff....

Bodkin Arrow
- Speed increase from 5500 to 6500.
- Ammo count decreased from 30 to 25.
Broadhead Arrow
- Speed increase from 5500 to 6500.



Fire your Testers.

We've all been complaining for changes to Warbow, longbow was decent, shortbow was UP as with Heavy Xbow.

I'd rather take a balance fix than an arrow speed increase.... It solves more problems than it creates...
Last edited by Saraski on Fri Nov 16, 2012 2:33 am, edited 1 time in total.
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